Why VR+art can release your imagination?
Virtual Reality (VR) nowadays is used in many literary fields: VR live broadcasts at live concerts, giving fans instant access to and from anywhere, immersing interactive VR movies and presenting new narrative language challenges, and VR Art Museum Break the traditional boundaries of time and space, and build a new concept of exhibition space ... VR allows artists to work on the layout and spatial engineering.
VR and art combined
Not a functional physical grafting
-----Zhang Hua, deputy director of Beijing Galaxy Space Art Museum
Every technological change will promote the new form of artistic creation and the generation of aesthetic awareness. VR technology matures, but also inevitably makes art in the creation, expression, presentation, experience encompasses time and space, resulting in a new set of aesthetic standards.
The application of VR to VR depends on the extent to which the artist uses the manifestation of VR. On the other hand, it depends on what the artist wants to express. However, no matter how artists consider it, as long as they use VR technology, their works must contain time and space attributes, and viewers can experience immersion.
For the art exhibition, VR will bring what is possible? I think one is for the presentation of digital media art. Since these works of art are themselves created using computer languages, digital art museums that are rendered using VR technology are inherently compatible. For such exhibitions, we can get out of the space constraints, the "space-time" overlay, perhaps the "exhibition" itself is no longer the word appropriate. The other is the presentation of traditional art. The application of VR in this category of works may be mainly due to the use of information dissemination. Virtual museums are virtual after all. The true value of traditional works of art lies in the work itself, which is unique.
In my own practice, at present, the technology utilization of VR and AR in Beijing Galaxy Art Museum mainly focuses on information dissemination and public education, especially for the museum's traditional collections. For example, we developed the "Pocket Museum" project. Through the use of AR technology, the "Pocket Museum" APP was developed to make the original 2D image into a 3D object in conjunction with an album catalog, so that people can realize the desire to take home the treasures.
So, VR + art will happen? I think it must not be a purely functional physical grafting, but from a deep change in the underlying structure.